Prey, a first-person shooter game developed by Arkane Studios and published by Bethesda Softworks, has received critical acclaim for its intricate level design and immersive gameplay mechanics. In an interview with Ricardo Bare, lead designer of Prey, he said that the game was heavily inspired by System Shock 2. The game’s music, composed by Mick Gordon, is another aspect that has received a lot of praise, and Gordon said he wanted to create a soundtrack that sounded “otherworldly.” The Mimics are one of the main enemies in Prey and were developed to play on the player’s paranoia.
Prey Developers Reveal Secrets Behind Game’s Intricate Design
Prey is a science-fiction first-person shooter game developed by Arkane Studios and published by Bethesda Softworks. The game is set in an alternate timeline where President John F. Kennedy survives his assassination and accelerates the United States’ space program, leading to the creation of the Talos I space station. Prey has received critical acclaim for its intricate level design and immersive gameplay mechanics, and in this article, we’ll be diving into the secrets behind the game’s development.
The Design Process
According to an interview with Ricardo Bare, lead designer of Prey, the design process for the game was heavily inspired by System Shock 2, another immersive first-person shooter game released in 1999. Bare mentioned that they wanted to capture the feeling of “being alone in a hostile and unfamiliar environment,” which led to the creation of the Talos I station. The team spent over five years developing the game and focused heavily on player choice and exploration.
The Role of Music
One aspect of Prey that has received a lot of praise is its music. The game’s soundtrack was composed by Mick Gordon, who also composed the music for the Doom reboot in 2016. In an interview with Game Informer, Gordon explained that he wanted to create a soundtrack that sounded “otherworldly” and used instruments that players wouldn’t typically hear in video games. He also mentioned that he collaborated heavily with the developers to make sure that the music enhanced the game’s atmosphere and gameplay.
The Mimics
The Mimics are one of the main enemies in Prey and are able to transform into any object in the game world. According to an interview with Arkane Studios’ Raphael Colantonio, the Mimics were inspired by their team’s love of horror movies. They wanted to create an enemy that played on the player’s paranoia and made them question whether or not an object in the game world was actually an enemy in disguise. The developers spent a lot of time fine-tuning the Mimics’ AI and making sure that they felt like a real threat to the player.
FAQs
Q: Is Prey a sequel or a reboot?
A: Prey is considered a reboot of the original Prey game that was released in 2006. The new game has no direct connection to the first game’s story or mechanics.
Q: Can I play as a female character in Prey?
A: Yes, you can choose to play as either a male or female character in Prey. The game’s story and gameplay mechanics do not change based on which gender you choose.
Q: Do I need to have played the first Prey game to understand the story?
A: No, the new Prey game has a standalone story that does not require any knowledge of the first game.
Q: What platforms is Prey available on?
A: Prey is available on PlayStation 4, Xbox One, and PC.
In conclusion, Prey is a game that was developed with a lot of care and attention to detail. The team at Arkane Studios took inspiration from other immersive first-person shooter games, while also creating their own unique mechanics and enemies. The game’s music, level design, and AI all work together to create an immersive and engaging gameplay experience.